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feat: add window transparency effect #864
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feat: add window transparency effect #864
jackssrt
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glzr-io:main
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jackssrt:feat-add-window-transparency-effect
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lars-berger
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This PR adds a window transparency effect. The effect can be enabled in the window_effects config, or it can be manually invoked with an app command.
Some UX concerns
Not enabling the effect in both the focused_windows and other_windows effect config will cause GlazeWM to just leave the transparency applied by the enabled one be.If the user uses the app command to change the transparency, the window effect will override the manual transparency change the next time it updates.
Some users might not expect this behavior.
Code architecture problem
I wrote a TODO comment about using saturating_sub_signed when it's stable. Since we use nightly, we can simply enable it, but I don't know if that's okay with everyone. Also, that would entail using a bigger int type, since i8 is between -128 and 128. Maybe it's best just to keep using a boolean for the sign? Perhaps we could use an enum somehow?It would also be nice if we could write this once and then have every command use the same system for handling delta values.